

Finally, set the view position to (view position / 10). Then, set the view position to round(view position). In DnD, I believe you would set the view to x*10 and y*10.

You could round the x and y of the view target not to an integer, but instead to the nearest 0.25 or 0.1. This is a really complicated thing to solve. This will help with the most obvious jitter, but other jitter effects may become visible as now the view is at non-integer coordinates. One way to solve this would be to manually set the x and y position of the view to that of the object it should be following, in the step event. This causes a jittery effect when moving diagonally. When using the built-in following method, it only works in integer coordinates. The issue, I assume, is that you are setting the view to follow an object in the room editor. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.

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